Since the session last Thursday, I have been practicing a technique shown to me by our session tutor for creating a low poly mesh in 3Ds Max from a Mudbox human figure model. This process is very interesting as it allows for a high poly figure or model to be created, then a low poly copy of it can be produced by using various tools from the Graphite and Freedom drop down tool bar. I have so far completed the head, as can be seen in this image.
The process of retopology is one which I will look into with more detail in my research report, which is task two and should feed nicely into my task three. Task three at this stage will be to create a game ready, or highly detailed games ready character. This may be sculpted in Mudbox, then recreated in 3Ds Max to lower the poly count. This will then be used in conjunction with my 3D Animation module and animated in a variety of ways.
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I have also recently completed my task one (ten minute technology presentation) and have used the presentation software, Prezi to do this. I have still yet to run through and practice it for timing so apart from being subject to shortening, it is finished. This is due next week.
Prezi Presentation - http://prezi.com/dtbjerxr0qp_/3d-technology-task-one-presentation/