Since my last blog, I have attained the week three seminar, which was a brief walk through of 3Ds Max 11. I picked up a couple of pointers and have been focusing on the technical know how since. I am pretty confident now, that my final product will be a couple of characters, which can be animated and used in a game. These will be animated in a short sequence, which will be the tie in with my 3D Animation module. I will be looking into my 10 minute talk topic and researching this by the end of week 4. My first attempt at modelling was a head.
However, this was a bit of a failure as I created too many vertices and certain edges crossed paths, which had an affect on the symmetry modifier (as seen on the nose and brow). However, as all practical work is worth doing, I hope to learn from this prototype.
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