I have continued with the figure since my last blog and managed to create the chest, arms and hands. This tutorial is starting to get very complicated and the work flow has consequently suffered.
I have also began the '10 Minute Technology' task and begun research two modelling techniques, which are box, or poly modelling and sculpting. I have so far been reading and taken references from the following:
- ‘Kizamu: A System For Sculpting Digital Characters’, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, By Ronald N. Perry & Sarah F. Frisken, (2001), 47-56
- 'Digital Sculpting with Mudbox', By Mike de la Flor and Bridgette Mongeon (Focal Press, 2010)
- 'The Art of Computer Animation and Effects', By Issac Kerlow (John Wiley & Sons, Inc, 2009)
I have also completed the first tutorial from the 'Digital Sculpting with Mudbox' book. The resulting 'pepper model' may be included in task one as an example.
As my task three will be to create a game ready character, it is my aim to incorporate what I learn from task one and include it in my research proposal for task two. The full presentation shall be posted once it is complete.
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