Friday, 21 January 2011
Post 12 - Phase One: Mesh Creation
ZSphere to Adaptive Mesh
I have begun the creation of my base mesh. Although the DVD: Character modeling for Next - Gen Games (mentioned previously) was useful, the tutor Richard Smith uses a base mesh from Autodesk's Maya. I am not particularly familiar with this program, plus I have decided to make the initial mesh out of what are called ZSpheres. Using the book: ZBrush Digital Sculpting Human Anatomy, the second chapter describes the process of making the mesh out of these ZSpheres. It seems quite straight forward and so far has gone ok. Once I made the figure, I then created an adaptive skin. This topologies the zspheres and makes an approximate mesh out of the initial shape.
This is a good bases to start trying my hand at some sculpting. The book mentions the tools 'Standard' and 'Move' to make the mesh more like a human figure. So far I am pleased with the outcome and seems to make sense. No issues so far with ZBrush.
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