I started to experiment with extracting parts of the mesh in order to make the armour for my character. Unfortunately, I have just discovered what could be quite a major issues.
As these images show (highlighted issues areas with white circles), I have created a kind of t-shirt for my character, as a test. The masked off area has extracted well, but what has concerned me was the appearance of additional geometry. This should not of been duplicated, and its as if part of the mesh (or connecting geometry) has sprung open as a result of this function. Even when areas have been specifically masked off, it always happens in the same place areas. These are: The face, feet, wrists and elbows. This may be connected with the zsphere method for creating a base mesh as it appears to occur at significant joins, or changes in the direction of the geometry.
One solution I tried to put into practice was to export the sub tool as an OBJ file. Then import it into Autodesk's 3ds Max and clean it up in their. Then export and import back into ZBrush. This did work to an extent, but due to the size of the mesh, plus the various conversion hurdles, the result was a sub tool with poor topology and could not be edited on.
I have tried to theorise as to what is causing this to happen and has stopped my progress. Until this is dealt with, I will be unable to create any armor. I will keep trying possible solutions and inquiring online for any solutions or alternatives.
No comments:
Post a Comment