Friday, 28 January 2011

Post 13 - Mesh Manipulation



I have spent about a week using the simple tools in order to create a suitable mesh with which to start detailing. I have also started to block out some of the muscle and the basic shape of the arms and legs. I have used Clay Tubes, as they create a raised square shape, which effectively is like applying strips of clay on a model. When the intensity of the tool is reduced, it can be used as an extensive layering tool. This way, I can build up the model gradually and take a step back every so often in order to assess the figure's silhouette. I have yet to model the ears and much of the head, but this is possibly the next step to tackle.

In addition, there currently are no eyes. I was going to add additional clay to the center of the eye sockets, but as they would need to be detailed and textured, it would be wise to add them as a different layer, or as a separate tool.When this is done, other tools can be appended to you main figure. These tools then become 'sub tools' and can be arranged much like layers in Adobe Photoshop in order of hierarchical importance. This is suggested in the Scoot Spencer book, so I will do this after I have formed the body and made it more anatomically correct.

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