Friday, 28 January 2011

Post 18 - Initial Armour Creation

Now that the issues of extracting error geometry have been dealt with, I have now created a basic armour from the various extracted meshes. In order to keep track of the sub-tools, each one has been labeled (i.e. the chest piece is labeled 'chest')


Above is the result. These have been moved, pinch and smoothed to create the desired shapes. The armour is starting to shape up and conforms to the kind of space, sci-fi look I have been aiming for. Before I start detailing them, I need to create the shoes, as well as start thinking about painting and texturing the base mesh.

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